![]() This will take away 99% of the Pursuers health. If the parry was successful you must quickly run behind the ballista and activate it. Parrying this attack next to the wagon does two things: 1) It stuns the Pursuer for 5 seconds and 2) Leaves the Pursuer in the direct line of fire of the ballistas. The Pursuer will always start the fight with his charging sweep attack. Right when the fight begins position yourself next to the wagon on the left. There's also a way to solo-kill the Pursuer in under 10 seconds using the ballistas, a firebomb, and your mad parrying skills. ![]() Lining him up requires some pretty precise timing, but a clean hit all but destroys him, but be warned a stray shot hitting your phantoms or host will hurt and more then likely kill him. ![]() The Pursuer can be weakened 99% by a single shot from one of the Ballista set-pieces in his boss arena. The effect of the covenant is to turn off your ability to summon or be summoned. If you want to increase the challenge, (and potential rewards) of Dark Souls 2, join this company. Joining this Covenant significantly increases the difficulty of Dark Souls 2, a fact not made crystal clear in the process of joining the cult. Just behind the village in Majula is the Victors Stone, a shrine to the Company of Champions. Hidden behind are a number of Souls and the useful Royal Soldiers Ring. The wall behind them is false and can be blown out with a spell. Near the far edge of No-Man's Wharf is a small room full of jars containing poison.
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